* Armor : A protective item of clothing or shell worn to repel or absorb damage from the environment.
* Bags:Increases storage capacity of a character's Inventory
* Currency:
* Maps:Without a specific zone map, a character cannot navigate a zone save the methods of trial and error, and memory.
* Booty(Hunting Items): Used along with Resources by Specialists to craft equipment.
* Ore: Retrieved from the Crag Mine, ore can be sold or processed.
* Portal Scrolls: A personal portal that when used, returns the character to a specific location.
* Potions: Consumable restoratives that target specific vital signs, such as HP, FP, and SP.
* Resource: Processed ore that is ready to be crafted or stored.
* Shield : A carried barrier used to block attacks. Shields may only be equipped when a one handed melee weapon is carried.
* Artifacts: Valuable by-products of ore processing.
* Weapons: Weapons consist of edged and blunt melee implements, projectile and energy ranged implements and innate magical skills. Equipped weapons are either one, or two handed, with the former allowing the usage of a shield. This shield does impose a penalty to the damage output of the weapon. Two-handed weapons have higher damage output, but leave the wielder more vulnerable to damage.
* Tools: Tools are used by specialists to combine resources and booty to craft new items.
Equipment Attributes
Items dropped by MOBs may have certain legendary attributes that exceed the quality of vendor wares.