Forces can be used by Bellateans and Corites. Attacking forces are used with the aid of a staff. Buffs and debuffs with roots in Force do not require a staff to use, but they will as of Episode 2. Some forces are considered overpowered, particularly by Acretians who have no access to force skills.
Holy (Bellato Only)
Basic
* Bless-Increases the duration of Holy force buffs. Added duration increases with level.
* Restoration-Restores some Stamina Points. More effective at higher levels
* Soul Ballad-Increases HP/FP recovery speed. Effect is prolonged at higher levels.
Expert
* Elemental Shield-Increase resistance to all elements, higher resistance at higher levels.
* Healing - Recovers HP, more effective at higher levels
* Increase Speed-Increase movement speed, greater moving speed at higher levels.
Elite
* Agility - Increases dodge levels. Dodge given increases with level.
* Holy Shield - Increases Defense.
* Efficiency - Reduces FP cost for spells.
Fire
Basic
* Prism Beam / Fire Ball - Generic Fire attack spells.
* Flash Beam - Generic Fire ranged area effect spell.
* Pentacle - Generic player-origin Fire area effect spell.
Expert
* Flame Arrow - Generic Fire attack spell.
* Circle of Fire - Generic player-origin Fire area effect spell.
* Inferno - Generic Fire attack spell.
* Swarm - Ground targeted area effect spell
Elite
Water
Basic
* Ice Shard / Mist Shot - Generic Water attack spells.
* Blind Sight - Reduces sight range.
* Weakness - Reduces ADP, and for some reason, increases blocking rate.
Expert
* Frost Arrow - Generic Water attack spell.
* Elemental Burn - Nerfs elemental resists on armour.
* Power Drain - Reduces attack / Force power of the target.
Elite
* Confuse - Reduces the target's critical hit and dodge abilities.
* Sloth - Reduces the target's attack speed.
Earth
Basic
* Vain Break - Generic Earth attack spell.
* Fetor - Generic Earth ranged area of effect spell.
* Soul Mute - Prevents the usage of any force buffs.
* Soul Blind - Prevents the usage of any force debuffs.
Expert
* Ensnare - Removes the ability to run; a spammable net. Is on a 6 second cooldown and lasts 90 seconds at GM
* Tectonic Might - Generic Earth attack spell.
* Desolate - Removes the ability to use Skill buffs.
Elite
* Entangle - Prevents the usage of skills.
* Tranquility - Prevents the usage of all force attacks.
Wind
Basic
* Energy Ball - Generic Wind attack spell.
* Whirlwind - Generic player-origin area of effect attack spell.
* Skill Thaw - Removes the last Skill buff applied.
* Force Extract - Removes the last Force buff applied.
Expert
* Electric Bolt - Generic Wind attack spell.
* Purge - Instantly removes the last debuff of any type applied to the target char. Is on a 1 second cooldown.
* Revealer - Allows the target to see cloaked enemies.
* Air Blast - Area effect spell.
Elite
* Skill Revoker - Instantly removes ALL skill buffs (not class buffs) applied to the target.
* Force Revoker - Instantly removes ALL force buffs applied to the target.
Both of the above are on 6 second timers but will be nerfed to 18 second timers in Episode 2.
Dark (Cora Only)
Basic
* Exertion - Increases the speed of melee attacks.
* Sacrifice - HP to FP conversion.
* Rush - Decreases skill cooldowns.
Expert
* Might - Increases Force attack strength.
* Broad Outlook - Extends Force range.
* Increase Speed - Increases speed.
Elite
* Hell Bless - Removes the ability to regenerate HP.
* Acute Sight - Improves accuracy, presumably by 30 at G M level.
* Efficiency - Reduces FP cost for spell