"The Accretian Empire follows a totalitarian regime where goals are for the Empire, a thought that is embraced by its followers. There is no feeling when it comes to the destruction of other races..."]
The Accretian race values technology, production and the drive to improve. Accretia entered the war to gain protection from the Imperialist Bellato Union who tried to conquer the whole galaxy. Allied with the Cora armed forces, triumph was achieved against the Union, which split asunder the Union that the Bellato tried to establish. Reestablishing as The Empire, Accretia entered the Novus conflict against forces of the Holy Alliance of Cora and the newly formed Bellato Federation.
The mechanized race that is the Accretia Empire began with the objective of extending their lives. However, this goal has gradually changed over time under the guise of building a stronger Empire. The Emperor wanted to unify the minds of all Accretians. It was thought that by linking all Accretian minds that they would be come greater than the sum of their parts. This resulted in a totalitarian government with the single dream of making the empire stronger. This regime came to control the Arcane civilization and with this power the objects of the Empire narrowed further. As the Mechanical Empire's resources dwindles, it could no longer support its own production and consumption. Their expansion was inevitable and the only option for the survival of the empire.
The Empire
The Empire Accretia has expanded their base to many Settlements, the Accretia HQ, the 213 Settlement, 117 Settlement, Crag Mine, Ether Heaven Base, Accretia Outpost and Sette Desert.
Equipment
* Armor:Close-range armour has the highest defense and its use is tied to melee pt. Ranger armour has the lowest defense but has high elemental resist and increases movement and attack speed. Its use is tied to range pt. Launcher armour for Accretia has defense somewhere in the middle and increases the attack power and speed for the Launcher.
* Shield: Shield increases a character's overall armor as well as giving a chance to totally block an attack.E quipping a shield will decrease a character's attack speed and evasion. Shields also takes up a hand which will require the player to use one handed weapons.
* Weapon: Weapons are classed as melee, ranged and launcher types and further sub-classed as one-handed, two-handed and dual-wield.
Launcher
* LAUNCHER - The Launcher can be used at level 15 and above. It is the special weapon of Accretia, packed with sheer power and great distance range, normal bullets give single target damage and elemental bullets give splash damage, despite of its power, it has a great delay period and can be solved by equipping Launcher required Armors.
* Siege Kit - The Siege Kit can be used at level 30 and above, enabling the Siege mode. There are two specific Siege kit, The level 30 increases Defense by 20%, Durability of 1000 shots. Level 38 one is for Flamethrower, Increases attack power by 35%, and having 1500 shots. Siege kits will vanish if it is out of ammo, and you will have to buy one for about 100,000 CP.
o Siege Mode - A mode for siege kit, increasing power but doesn't allow moving from another place.
Armor Gallery
Accretia Classes
Warrior
* WARRIOR - Warriors rely on their stamina and physical strength to bring them victory on the battlefield.
1st JOBS:
* Destroyer - They specialize in causing heavy damage to their enemies. They are experts in all kinds of melee weapons and they play a vital role as the main frontline troops of the empire.
o Class Skills
+ Mangle - This skill can be used with melee weapons and blades. It will lock onto the target and cause continuous damage
+ Shield Battery - This is something like a portable charger. It’s not very good for ranged characters, but it’s a great help to melee characters. It helps recover HP faster.
* Gladius - they use their own shield that they can use for attacking and defending. They are similar to the Cora-Black Knight or Bellato-Miler. The only difference is that they use their own shield
o Class Skills
+ Mega Shield - This skill increases the defense power of your shield.
+ Rapid - This skill decreases the delay of attacks to allow the character to attack faster.
2nd JOB:
* Punisher - works to turn its own body into a living weapon.
o Class Skills
+ Rage Blow - This will strike your enemy with a furious blow. It will also cause bleeding and continuous damage until the injury is attended to..
+ Magnetic Net - This skill will let you throw a capsule that forms a magnetic net. It will temporarily hamper the movement of your enemies.
* Assaulter - prime attack unit.
o Class Skills
+ Capacity Engine - Using his whole power, the attack power will increase temporary.
+ Limit Gage - This skill will temporarily raise the durability of defense equipment.
* Mercenary - main defense against the Force abilities of the Cora and the Bellato. They are melee units geared towards countering Force skills from the other two races.
o Class Skills
+ Powerful Element - This skill will create a protective barrier against the Force. It will increase resistance against the Force.
+ Excel Charger - It will have a more efficient effect than the standard HP charger.
Ranger
* RANGER - This job prefers ranged combat and they rely on their quickness and distanced attacks to take down their enemies.
1st JOBSs:
* Gunner - Gunners are balanced melee and ranged combat units. They prefer to use the Launcher. Though all jobs in the Accresia empire can use the launcher, the Gunners are the most skilled with it.
o Class Skills
+ Flash-Bang - Using the effect of a Flash Bang, this skill temporarily blinds enemies. It is great for hunting.
+ Aiming Launcher - It will strike the enemy with a more powerful launcher attack.
+ Compound Siege - It will strike the enemy with a more powerful attack with the additional use of the siege kit.
* Scouter - They are adept both in and out of war situations and are balanced nicely. They have ranged combat ability and they have skills in finding, installing, and uninstalling traps. They are also good in stealth.
o Class Skills
+ Invisiblility - This skill allows your character to temporarily hide from others. At low levels it will hide only yourself, but at higher skill levels, it will allow you to hide your comrades as well.
+ Trap Technique - This is the skill used to set up and to disarm traps. You will need a trap kit to install a trap. To disarm a trap set by the enemy, you must first find it using the Find Trap skill.
+ Find trap - Find a trap that has been set.
2nd JOBSs:
* Striker - They are the most adept at using launchers and they are often used to lead the offense in any war.
o Class Skills
+ Desperation Launcher - This skill causes a large area-effect explosive attack with the launcher.
+ Siege Mastery - This skill allows the Strikers to give additional damage when using siege kit (SK).
+ Chain Rocket - This skill will allow you to strike 3x straight when using siege kit (SK).
* Dementer - The Dementers are an organized group for confusing and dispersing the enemy. They can cause great fear in the minds of their enemies and they can sacrifice themselves to take their enemies down with them.
o Class Skills
+ Pray Explosion - This skill will detonate the Dementer’s internal engine to cause great damage to their enemies. It will also cause their deaths.
+ Dread Mind - Control the target’s mind and inject great fear into the target’s thoughts. This will make it difficult for the target to concentrate.
+ Gate Capsule - This skill allows you to install a gate which you and your comrades can use to move to a different location.
* Phantom Shadow - Phantom Shadows form small groups to make concealed attacks against the enemy.
o Class Skills
+ Illusion Attack - This skill allows you to hide yourself and sneak behind the enemy to deal a powerful attack.
+ Trap Box - This bag increases the number of traps you can bring.
Specialist
* SPECIALIST - specialized in hunting and gathering as well as supporting others in war.
1st JOBSs:
* Engineer - As a producer class, Engineers have skills like mining, processing, production, and upgrading. They are also better at these skills than the other jobs of their race. They are also capable of operating in various kinds of missions. They are capable of basic combat, repair (healing), and trap/guard tower abilities.
o Class Skills
+ Set Guard-tower - This skill allows you to install a guard tower.
Level 30: Guard Tower.
Level 40: Advance Guard Tower.
2nd JOBSs:
* Scientist - They are great in weapons production.
o Class Skills
+ Instant Repair - This skill helps repair and restore a damaged army.
+ Gauge Recovery - This skill repairs your damaged defensive equipment and it restores your Defense Point Gauge back to maximum levels.
* Battle Leader - increase the effectiveness of their armies while reducing the abilities of the opposing armies. This is a very valuable asset and it is in the hands of the Battle Leader.
o Class Skills
+ Nimble Joint - This skill allows a unit to move faster by applying the proper oil treatment to its joints.
+ Solid Mode - Improve the unit’s body armor to make it impervious to damage for a short time. The unit will not be able to move, however.
+ Gauge Down - This skill decreases the maximum Defense Point Gauge of the enemy.